New Quick Mame Fork

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New Quick Mame Fork

Post by Admin on Sun Mar 05, 2017 8:28 am


http://forum.arcadecontrols.com/index.php/topic,146146.0.html wrote:UXME (mame fork) 0.171 (2016-03-03)
« on: July 07, 2015, 01:34:18 am »


I spent quite a long time trying all the MAME flavors available, but nothing quite met my needs. So I decided to roll my own.

Unofficial eXtended Machine Emulator

Unique features (or bugs...)

  • Auto load machine specific LUA script on start
  • UI screen white border toggle (render_border=0)
  • Faststart option for running machine as fast as possible for a specific interval. Useful for skipping machine boot.
  • GLSL path option (glslpath=glsl). Useful on OS X and Linux. No more putting the full path to each GLSL file. Just drop your shaders in the glsl folder.
  • Change working directory on startup argument, -chdir.
  • Fully mute sound with an assignable input (default: LCONTROL + M)
  • Full screen SDL UI (no more 4:3 on 16:9 monitor). SDL UI looks the same as Windows now.

Features from other sources

  • High score support** (MKCHAMP)
  • Message skipping** (MKCHAMP)
  • Generic background layouts (Mr. Do!)
  • No sprite buffering (??)
  • OSD mouse wheel support
  • In-game clock (mameuifx)

Emulation hacks

  • Mechanical systems (pinball) not compiled
  • Optional single joystick control for Defender, Stargate, and Battlezone


Source code: https://github.com/h0tw1r3/uxme
Automated: https://build.btolab.com/bot/builders
Builds: https://build.btolab.com/project/uxme/

The main INI file is named 'uxme.ini' so it won't clobber your existing setup.
I have a bunch of things on my list to merge and/or code. Comments, suggestions, welcome.

* mamedev accepted patch
** Minor modifications

« Last Edit: May 13, 2016, 03:31:34 am by h0tw1r3 »
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